Ability-based balancing for Exercise Video Games
Bloorview Research Institute, 2016 2016-06-01
Overview
Designed dynamic, ability-based balancing algorithms that utilize real-time biofeedback to tailor rehabilitation experiences in exercise video games ("exergames"). This technology ensures that therapeutic games remain challenging yet accessible for individuals with varying physical abilities, maximizing engagement and recovery outcomes.
Key Technologies
- Real-time Biofeedback
- Game Design & Algorithms
- Biomedical Engineering
Impact
- Drove measurable improvements in physical recovery outcomes.
- Personalized rehabilitation for patients.
- bridged Computer Science, Motor Control, and Biomedical Engineering.